This article describes how TCP and UDP work, the difference between the two, and why you would choose one over the other.
TCP (Transmission Control Protocol) is the most commonly used protocol on the Internet. The reason for this is because TCP offers error correction. When the TCP protocol is used there is a "guaranteed delivery." This is due largely in part to a method called "flow control." Flow control determines when data needs to be re-sent, and stops the flow of data until previous packets are successfully transferred. This works because if a packet of data is sent, a collision may occur. When this happens, the client re-requests the packet from the server until the whole packet is complete and is identical to its original.
UDP (User Datagram Protocol) is anther commonly used protocol on the Internet. However, UDP is never used to send important data such as webpages, database information, etc; UDP is commonly used for streaming audio and video. Streaming media such as Windows Media audio files (.WMA) , Real Player (.RM), and others use UDP because it offers speed! The reason UDP is faster than TCP is because there is no form of flow control or error correction. The data sent over the Internet is affected by collisions, and errors will be present. Remember that UDP is only concerned with speed. This is the main reason why streaming media is not high quality.
On the contrary, UDP has been implemented among some trojan horse viruses. Hackers develop scripts and trojans to run over UDP in order to mask their activities. UDP packets are also used in DoS (Denial of Service) attacks. It is important to know the difference between TCP port 80 and UDP port 80. If you don't know what ports are go here.
Frame Structure
As data moves along a network, various attributes are added to the file to create a frame. This process is called encapsulation. There are different methods of encapsulation depending on which protocol and topology are being used. As a result, the frame structure of these packets differ as well. The images below show both the TCP and UDP frame structures.
TCP FRAME STRUCTURE
UDP FRAME STRUCTURE
The payload field contains the actually data. Notice that TCP has a more complex frame structure. This is largely due to the fact the TCP is a connection-oriented protocol. The extra fields are need to ensure the "guaranteed delivery" offered by TCP.
The purpose of the System class is to provide access to system resources.
102. Which TextComponent method is used to set a TextComponent to the read-only state?
setEditable()
103. How are the elements of a CardLayout organized?
The elements of a CardLayout are stacked, one on top of the other, like a deck of cards.
104. Is &&= a valid Java operator?
No, it is not.
105. Name the eight primitive Java types.
The eight primitive types are byte, char, short, int, long, float, double, and boolean.
106. Which class should you use to obtain design information about an object?
The Class class is used to obtain information about an object's design.
107. What is the relationship between clipping and repainting?
When a window is repainted by the AWT painting thread, it sets the clipping regions to the area of the window that requires repainting.
108. Is "abc" a primitive value?
The String literal "abc" is not a primitive value. It is a String object.
109. What is the relationship between an event-listener interface and an event-adapter class?
An event-listener interface defines the methods that must be implemented by an event handler for a particular kind of event. An event adapter provides a default implementation of an event-listener interface.
110. What restrictions are placed on the values of each case of a switch statement?
During compilation, the values of each case of a switch statement must evaluate to a value that can be promoted to an int value.
111. What modifiers may be used with an interface declaration?
An interface may be declared as public or abstract.
112. Is a class a subclass of itself?
A class is a subclass of itself.
113. What is the highest-level event class of the event-delegation model?
The java.util.EventObject class is the highest-level class in the event-delegation class hierarchy.
114. What event results from the clicking of a button?
The ActionEvent event is generated as the result of the clicking of a button.
115. How can a GUI component handle its own events?
A component can handle its own events by implementing the required event-listener interface and adding itself as its own event listener.
116. What is the difference between a while statement and a do statement?
A while statement checks at the beginning of a loop to see whether the next loop iteration should occur. A do statement checks at the end of a loop to see whether the next iteration of a loop should occur. The do statement will always execute the body of a loop at least once.
117. How are the elements of a GridBagLayout organized?
The elements of a GridBagLayout are organized according to a grid. However, the elements are of different sizes and may occupy more than one row or column of the grid. In addition, the rows and columns may have different sizes.
118. What advantage do Java's layout managers provide over traditional windowing systems?
Java uses layout managers to lay out components in a consistent manner across all windowing platforms. Since Java's layout managers aren't tied to absolute sizing and positioning, they are able to accomodate platform-specific differences among windowing systems.
119. What is the Collection interface?
The Collection interface provides support for the implementation of a mathematical bag - an unordered collection of objects that may contain duplicates.
120. What modifiers can be used with a local inner class?
A local inner class may be final or abstract.
121. What is the difference between static and non-static variables?
A static variable is associated with the class as a whole rather than with specific instances of a class. Non-static variables take on unique values with each object instance.
122. What is the difference between the paint() and repaint() methods?
The paint() method supports painting via a Graphics object. The repaint() method is used to cause paint() to be invoked by the AWT painting thread.
123. What is the purpose of the File class?
The File class is used to create objects that provide access to the files and directories of a local file system.
124. Can an exception be rethrown?
Yes, an exception can be rethrown.
125. Which Math method is used to calculate the absolute value of a number?
The abs() method is used to calculate absolute values.
126. How does multithreading take place on a computer with a single CPU?
The operating system's task scheduler allocates execution time to multiple tasks. By quickly switching between executing tasks, it creates the impression that tasks execute sequentially.
127. When does the compiler supply a default constructor for a class?
The compiler supplies a default constructor for a class if no other constructors are provided.
128. When is the finally clause of a try-catch-finally statement executed?
The finally clause of the try-catch-finally statement is always executed unless the thread of execution terminates or an exception occurs within the execution of the finally clause.
129. Which class is the immediate superclass of the Container class?
Component
130. If a method is declared as protected, where may the method be accessed?
A protected method may only be accessed by classes or interfaces of the same package or by subclasses of the class in which it is declared.
131. How can the Checkbox class be used to create a radio button?
By associating Checkbox objects with a CheckboxGroup.
132. Which non-Unicode letter characters may be used as the first character of an identifier?
The non-Unicode letter characters $ and _ may appear as the first character of an identifier
133. What restrictions are placed on method overloading?
Two methods may not have the same name and argument list but different return types.
134. What happens when you invoke a thread's interrupt method while it is sleeping or waiting?
When a task's interrupt() method is executed, the task enters the ready state. The next time the task enters the running state, an InterruptedException is thrown.
135. What is casting?
There are two types of casting, casting between primitive numeric types and casting between object references. Casting between numeric types is used to convert larger values, such as double values, to smaller values, such as byte values. Casting between object references is used to refer to an object by a compatible class, interface, or array type reference.
136. What is the return type of a program's main() method?
A program's main() method has a void return type.
137. Name four Container classes.
Window, Frame, Dialog, FileDialog, Panel, Applet, or ScrollPane
138. What is the difference between a Choice and a List?
A Choice is displayed in a compact form that requires you to pull it down to see the list of available choices. Only one item may be selected from a Choice. A List may be displayed in such a way that several List items are visible. A List supports the selection of one or more List items.
139. What class of exceptions are generated by the Java run-time system?
The Java runtime system generates RuntimeException and Error exceptions.
140. What class allows you to read objects directly from a stream?
The ObjectInputStream class supports the reading of objects from input streams.
141. What is the difference between a field variable and a local variable?
A field variable is a variable that is declared as a member of a class. A local variable is a variable that is declared local to a method.
142. Under what conditions is an object's finalize() method invoked by the garbage collector?
The garbage collector invokes an object's finalize() method when it detects that the object has become unreachable.
143. How are this() and super() used with constructors?
this() is used to invoke a constructor of the same class. super() is used to invoke a superclass constructor.
144. What is the relationship between a method's throws clause and the exceptions that can be thrown during the method's execution?
A method's throws clause must declare any checked exceptions that are not caught within the body of the method.
145. What is the difference between the JDK 1.02 event model and the event-delegation model introduced with JDK 1.1?
The JDK 1.02 event model uses an event inheritance or bubbling approach. In this model, components are required to handle their own events. If they do not handle a particular event, the event is inherited by (or bubbled up to) the component's container. The container then either handles the event or it is bubbled up to its container and so on, until the highest-level container has been tried.
In the event-delegation model, specific objects are designated as event handlers for GUI components. These objects implement event-listener interfaces. The event-delegation model is more efficient than the event-inheritance model because it eliminates the processing required to support the bubbling of unhandled events.
146. How is it possible for two String objects with identical values not to be equal under the == operator?
The == operator compares two objects to determine if they are the same object in memory. It is possible for two String objects to have the same value, but located indifferent areas of memory.
147. Why are the methods of the Math class static?
So they can be invoked as if they are a mathematical code library.
148. What Checkbox method allows you to tell if a Checkbox is checked?
getState()
149. What state is a thread in when it is executing?
An executing thread is in the running state.
150. What are the legal operands of the instanceof operator?
The left operand is an object reference or null value and the right operand is a class, interface, or array type.
151. How are the elements of a GridLayout organized?
The elements of a GridBad layout are of equal size and are laid out using the squares of a grid.
152. What an I/O filter?
An I/O filter is an object that reads from one stream and writes to another, usually altering the data in some way as it is passed from one stream to another.
153. If an object is garbage collected, can it become reachable again?
Once an object is garbage collected, it ceases to exist. It can no longer become reachable again.
154. What is the Set interface?
The Set interface provides methods for accessing the elements of a finite mathematical set. Sets do not allow duplicate elements.
155. What classes of exceptions may be thrown by a throw statement?
A throw statement may throw any expression that may be assigned to the Throwable type.
156. What are E and PI?
E is the base of the natural logarithm and PI is mathematical value pi.
157. Are true and false keywords?
The values true and false are not keywords.
158. What is a void return type?
A void return type indicates that a method does not return a value.
159. What is the purpose of the enableEvents() method?
The enableEvents() method is used to enable an event for a particular object. Normally, an event is enabled when a listener is added to an object for a particular event. The enableEvents() method is used by objects that handle events by overriding their event-dispatch methods.
160. What is the difference between the File and RandomAccessFile classes?
The File class encapsulates the files and directories of the local file system. The RandomAccessFile class provides the methods needed to directly access data contained in any part of a file.
161. What happens when you add a double value to a String?
The result is a String object.
162. What is your platform's default character encoding?
If you are running Java on English Windows platforms, it is probably Cp1252. If you are running Java on English Solaris platforms, it is most likely 8859_1..
163. Which package is always imported by default?
The java.lang package is always imported by default.
164. What interface must an object implement before it can be written to a stream as an object?
An object must implement the Serializable or Externalizable interface before it can be written to a stream as an object.
165. How are this and super used?
this is used to refer to the current object instance. super is used to refer to the variables and methods of the superclass of the current object instance.
166. What is the purpose of garbage collection?
The purpose of garbage collection is to identify and discard objects that are no longer needed by a program so that their resources may be reclaimed and reused.
167. What is a compilation unit?
A compilation unit is a Java source code file.
168. What interface is extended by AWT event listeners?
All AWT event listeners extend the java.util.EventListener interface.
169. What restrictions are placed on method overriding?
Overridden methods must have the same name, argument list, and return type. The overriding method may not limit the access of the method it overrides. The overriding method may not throw any exceptions that may not be thrown by the overridden method.
170. How can a dead thread be restarted?
A dead thread cannot be restarted.
171. What happens if an exception is not caught?
An uncaught exception results in the uncaughtException() method of the thread's ThreadGroup being invoked, which eventually results in the termination of the program in which it is thrown.
172. What is a layout manager?
A layout manager is an object that is used to organize components in a container.
173. Which arithmetic operations can result in the throwing of an ArithmeticException?
Integer / and % can result in the throwing of an ArithmeticException.
174. What are three ways in which a thread can enter the waiting state?
A thread can enter the waiting state by invoking its sleep() method, by blocking on I/O, by unsuccessfully attempting to acquire an object's lock, or by invoking an object's wait() method. It can also enter the waiting state by invoking its (deprecated) suspend() method.
175. Can an abstract class be final?
An abstract class may not be declared as final.
176. What is the ResourceBundle class?
The ResourceBundle class is used to store locale-specific resources that can be loaded by a program to tailor the program's appearance to the particular locale in which it is being run.
177. What happens if a try-catch-finally statement does not have a catch clause to handle an exception that is thrown within the body of the try statement?
The exception propagates up to the next higher level try-catch statement (if any) or results in the program's termination.
178. What is numeric promotion?
Numeric promotion is the conversion of a smaller numeric type to a larger numeric type, so that integer and floating-point operations may take place. In numerical promotion, byte, char, and short values are converted to int
values. The int values are also converted to long values, if necessary. The long and float values are converted to double values, as required.
179. What is the difference between a Scrollbar and a ScrollPane?
A Scrollbar is a Component, but not a Container. A ScrollPane is a Container. A ScrollPane handles its own events and performs its own scrolling.
180. What is the difference between a public and a non-public class?
A public class may be accessed outside of its package. A non-public class may not be accessed outside of its package.
181. To what value is a variable of the boolean type automatically initialized?
The default value of the boolean type is false.
182. Can try statements be nested?
Try statements may be tested.
183. What is the difference between the prefix and postfix forms of the ++ operator?
The prefix form performs the increment operation and returns the value of the increment operation. The postfix form returns the current value all of the expression and then performs the increment operation on that value.
184. What is the purpose of a statement block?
A statement block is used to organize a sequence of statements as a single statement group.
185. What is a Java package and how is it used?
A Java package is a naming context for classes and interfaces. A package is used to create a separate name space for groups of classes and interfaces. Packages are also used to organize related classes and interfaces into a single API unit and to control accessibility to these classes and interfaces.
186. What modifiers may be used with a top-level class?
A top-level class may be public, abstract, or final.
187. What are the Object and Class classes used for?
The Object class is the highest-level class in the Java class hierarchy. The Class class is used to represent the classes and interfaces that are loaded by a Java program.
188. How does a try statement determine which catch clause should be used to handle an exception?
When an exception is thrown within the body of a try statement, the catch clauses of the try statement are examined in the order in which they appear. The first catch clause that is capable of handling the exception is executed. The remaining catch clauses are ignored.
189. Can an unreachable object become reachable again?
An unreachable object may become reachable again. This can happen when the object's finalize() method is invoked and the object performs an operation which causes it to become accessible to reachable objects.
190. When is an object subject to garbage collection?
An object is subject to garbage collection when it becomes unreachable to the program in which it is used.
61. What is the argument type of a program's main() method?
A program's main() method takes an argument of the String[] type.
62. Which Java operator is right associative?
The = operator is right associative.
63. What is the Locale class?
The Locale class is used to tailor program output to the conventions of a particular geographic, political, or cultural region.
64. Can a double value be cast to a byte?
Yes, a double value can be cast to a byte.
65. What is the difference between a break statement and a continue statement?
A break statement results in the termination of the statement to which it applies (switch, for, do, or while). A continue statement is used to end the current loop iteration and return control to the loop statement.
66. What must a class do to implement an interface?
It must provide all of the methods in the interface and identify the interface in its implements clause.
67. What method is invoked to cause an object to begin executing as a separate thread?
The start() method of the Thread class is invoked to cause an object to begin executing as a separate thread.
68. Name two subclasses of the TextComponent class.
TextField and TextArea
69. What is the advantage of the event-delegation model over the earlier event-inheritance model?
The event-delegation model has two advantages over the event-inheritance model. First, it enables event handling to be handled by objects other than the ones that generate the events (or their containers). This allows a clean separation between a component's design and its use. The other advantage of the event-delegation model is that it performs much better in applications where many events are generated. This performance improvement is due to the fact that the event-delegation model does not have to repeatedly process unhandled events, as is the case of the event-inheritance model.
70. Which containers may have a MenuBar?
Frame
71. How are commas used in the intialization and iteration parts of a for statement?
Commas are used to separate multiple statements within the initialization and iteration parts of a for statement.
72. What is the purpose of the wait(), notify(), and notifyAll() methods?
The wait(),notify(), and notifyAll() methods are used to provide an efficient way for threads to wait for a shared resource. When a thread executes an object's wait() method, it enters the waiting state. It only enters the ready state after another thread invokes the object's notify() or notifyAll() methods.
73. What is an abstract method?
An abstract method is a method whose implementation is deferred to a subclass.
74. How are Java source code files named?
A Java source code file takes the name of a public class or interface that is defined within the file. A source code file may contain at most one public class or interface. If a public class or interface is defined within a source code file, then the source code file must take the name of the public class or interface. If no public class or interface is defined within a source code file, then the file must take on a name that is different than its classes and interfaces. Source code files use the .java extension.
75. What is the relationship between the Canvas class and the Graphics class?
A Canvas object provides access to a Graphics object via its paint() method.
76. What are the high-level thread states?
The high-level thread states are ready, running, waiting, and dead.
77. What value does read() return when it has reached the end of a file?
The read() method returns -1 when it has reached the end of a file.
78. Can a Byte object be cast to a double value?
No, an object cannot be cast to a primitive value.
79. What is the difference between a static and a non-static inner class?
A non-static inner class may have object instances that are associated with instances of the class's outer class. A static inner class does not have any object instances.
80. What is the difference between the String and StringBuffer classes?
String objects are constants. StringBuffer objects are not.
81. If a variable is declared as private, where may the variable be accessed?
A private variable may only be accessed within the class in which it is declared.
82. What is an object's lock and which object's have locks?
An object's lock is a mechanism that is used by multiple threads to obtain synchronized access to the object. A thread may execute a synchronized method of an object only after it has acquired the object's lock. All objects and classes have locks. A class's lock is acquired on the class's Class object.
83. What is the Dictionary class?
The Dictionary class provides the capability to store key-value pairs.
84. How are the elements of a BorderLayout organized?
The elements of a BorderLayout are organized at the borders (North, South, East, and West) and the center of a container.
85. What is the % operator?
It is referred to as the modulo or remainder operator. It returns the remainder of dividing the first operand by the second operand.
86. When can an object reference be cast to an interface reference?
An object reference be cast to an interface reference when the object implements the referenced interface.
87. What is the difference between a Window and a Frame?
The Frame class extends Window to define a main application window that can have a menu bar.
88. Which class is extended by all other classes?
The Object class is extended by all other classes.
89. Can an object be garbage collected while it is still reachable?
A reachable object cannot be garbage collected. Only unreachable objects may be garbage collected..
90. Is the ternary operator written x : y ? z or x ? y : z ?
It is written x ? y : z.
91. What is the difference between the Font and FontMetrics classes?
The FontMetrics class is used to define implementation-specific properties, such as ascent and descent, of a Font object.
92. How is rounding performed under integer division?
The fractional part of the result is truncated. This is known as rounding toward zero.
93. What happens when a thread cannot acquire a lock on an object?
If a thread attempts to execute a synchronized method or synchronized statement and is unable to acquire an object's lock, it enters the waiting state until the lock becomes available.
94. What is the difference between the Reader/Writer class hierarchy and the InputStream/OutputStream class hierarchy?
The Reader/Writer class hierarchy is character-oriented, and the InputStream/OutputStream class hierarchy is byte-oriented.
95. What classes of exceptions may be caught by a catch clause?
A catch clause can catch any exception that may be assigned to the Throwable type. This includes the Error and Exception types.
96. If a class is declared without any access modifiers, where may the class be accessed?
A class that is declared without any access modifiers is said to have package access. This means that the class can only be accessed by other classes and interfaces that are defined within the same package.
97. What is the SimpleTimeZone class?
The SimpleTimeZone class provides support for a Gregorian calendar.
98. What is the Map interface?
The Map interface replaces the JDK 1.1 Dictionary class and is used associate keys with values.
99. Does a class inherit the constructors of its superclass?
A class does not inherit constructors from any of its superclasses.
100. For which statements does it make sense to use a label?
The only statements for which it makes sense to use a label are those statements that can enclose a break or continue statement.
Predict the output or error(s) for the following: 1. void main()
{ int const * p=5;
printf("%d",++(*p));
}
Answer:
Compiler error: Cannot modify a constant value.
Explanation:
p is a pointer to a "constant integer". But we tried to change the value of the "constant integer".
2. main()
{ char s[ ]="man";
int i;
for(i=0;s[ i ];i++)
printf("\n%c%c%c%c",s[ i ],*(s+i),*(i+s),i[s]);
}
Answer:
mmmm
aaaa
nnnn
Explanation:
s[i], *(i+s), *(s+i), i[s] are all different ways of expressing the same idea. Generally array name is the base address for that array. Here s is the base address. i is the index number/displacement from the base address. So, indirecting it with * is same as s[i]. i[s] may be surprising. But in the case of C it is same as s[i].
3. main()
{ float me = 1.1;
double you = 1.1;
if(me==you)
printf("I love U");
else
printf("I hate U");
}
Answer:
I hate U
Explanation:
For floating point numbers (float, double, long double) the values cannot be predicted exactly. Depending on the number of bytes, the precession with of the value represented varies. Float takes 4 bytes and long double takes 10 bytes. So float stores 0.9 with less precision than long double.
Rule of Thumb:
Never compare or at-least be cautious when using floating point numbers with relational operators (== , >, <, <=, >=,!= ) .
4. main()
{
static int var = 5;
printf("%d ",var--);
if(var)
main();
}
Answer:
5 4 3 2 1
Explanation:
When static storage class is given, it is initialized once. The change in the value of a static variable is retained even between the function calls. Main is also treated like any other ordinary function, which can be called recursively.
5. main()
{ int c[ ]={2.8,3.4,4,6.7,5};
int j,*p=c,*q=c;
for(j=0;j<5;j++) j="0;j<5;j++){">}
Answer:
2 2 2 2 2 2 3 4 6 5
Explanation:
Initially pointer c is assigned to both p and q. In the first loop, since only q is incremented and not c , the value 2 will be printed 5 times. In second loop p itself is incremented. So the values 2 3 4 6 5 will be printed.
6. main()
{ extern int i;
i=20;
printf("%d",i);
}
Answer:
Linker Error : Undefined symbol '_i'
Explanation:
extern storage class in the following declaration,
extern int i;
specifies to the compiler that the memory for i is allocated in some other program and that address will be given to the current program at the time of linking. But linker finds that no other variable of name i is available in any other program with memory space allocated for it. Hence a linker error has occurred .
Predict the output or error(s) for the following: 7. main()
{ int i=-1,j=-1,k=0,l=2,m;
m=i++&&j++&&k++||l++;
printf("%d %d %d %d %d",i,j,k,l,m);
}
Answer:
0 0 1 3 1
Explanation :
Logical operations always give a result of 1 or 0 . And also the logical AND (&&) operator has higher priority over the logical OR (||) operator. So the expression ‘i++ && j++ && k++’ is executed first. The result of this expression is 0 (-1 && -1 && 0 = 0). Now the expression is 0 || 2 which evaluates to 1 (because OR operator always gives 1 except for ‘0 || 0’ combination- for which it gives 0). So the value of m is 1. The values of other variables are also incremented by 1.
Explanation:
The sizeof() operator gives the number of bytes taken by its operand. P is a character pointer, which needs one byte for storing its value (a character). Hence sizeof(*p) gives a value of 1. Since it needs two bytes to store the address of the character pointer sizeof(p) gives 2.
9. main()
{ int i=3;
switch(i)
{
default:printf("zero");
case 1: printf("one");
break;
case 2:printf("two");
break;
case 3: printf("three");
break;
}
}
Answer :
three
Explanation :
The default case can be placed anywhere inside the loop. It is executed only when all other cases doesn't match.
10. main()
{ printf("%x",-1<<4);>}
Answer:
fff0
Explanation :
-1 is internally represented as all 1's. When left shifted four times the least significant 4 bits are filled with 0's.The %x format specifier specifies that the integer value be printed as a hexadecimal value.
Answer:
Compiler Error : Type mismatch in redeclaration of function display
Explanation :
In third line, when the function display is encountered, the compiler doesn't know anything about the function display. It assumes the arguments and return types to be integers, (which is the default type). When it sees the actual function display, the arguments and type contradicts with what it has assumed previously. Hence a compile time error occurs.
12. main()
{ int c=- -2;
printf("c=%d",c);
}
Answer:
c=2;
Explanation:
Here unary minus (or negation) operator is used twice. Same maths rules applies, ie. minus * minus= plus.
Note:
However you cannot give like --2. Because -- operator can only be applied to variables as a decrement operator (eg., i--). 2 is a constant and not a variable.
13. #define int char
main()
{ int i=65;
printf("sizeof(i)=%d",sizeof(i));
}
Answer:
sizeof(i)=1
Explanation:
Since the #define replaces the string int by the macro char
14. main()
{ int i=10;
i=!i>14;
Printf ("i=%d",i);
}
Answer:
i=0
Explanation:
In the expression !i>14 , NOT (!) operator has more precedence than ‘ >’ symbol. ! is a unary logical operator. !i (!10) is 0 (not of true is false). 0>14 is false (zero).
Predict the output or error(s) for the following:
15. #include main()
{ char s[]={'a','b','c','\n','c','\0'};
char *p,*str,*str1;
p=&s[3];
str=p;
str1=s;
printf("%d",++*p + ++*str1-32);
}
Answer:
77
Explanation:
p is pointing to character '\n'. str1 is pointing to character 'a' ++*p. "p is pointing to '\n' and that is incremented by one." the ASCII value of '\n' is 10, which is then incremented to 11. The value of ++*p is 11. ++*str1, str1 is pointing to 'a' that is incremented by 1 and it becomes 'b'. ASCII value of 'b' is 98.
Now performing (11 + 98 – 32), we get 77("M");
So we get the output 77 :: "M" (Ascii is 77).
16. #include main()
{ int a[2][2][2] = { {10,2,3,4}, {5,6,7,8} };
int *p,*q;
p=&a[2][2][2];
*q=***a;
printf("%d----%d",*p,*q);
}
Answer:
SomeGarbageValue---1
Explanation:
p=&a[2][2][2] you declare only two 2D arrays, but you are trying to access the third 2D(which you are not declared) it will print garbage values. *q=***a starting address of a is assigned integer pointer. Now q is pointing to starting address of a. If you print *q, it will print first element of 3D array.
17. #include main()
{ struct xx
{ int x=3;
char name[]="hello";
};
struct xx *s;
printf("%d",s->x);
printf("%s",s->name);
}
Answer:
Compiler Error
Explanation:
You should not initialize variables in declaration
18. #include main()
{ struct xx
{ int x;
struct yy
{ char s;
struct xx *p;
};
struct yy *q;
};
}
Answer:
Compiler Error
Explanation:
The structure yy is nested within structure xx. Hence, the elements are of yy are to be accessed through the instance of structure xx, which needs an instance of yy to be known. If the instance is created after defining the structure the compiler will not know about the instance relative to xx. Hence for nested structure yy you have to declare member.
20. main()
{ int i=5;
printf("%d%d%d%d%d%d",i++,i--,++i,--i,i);
}
Answer:
45545
Explanation:
The arguments in a function call are pushed into the stack from left to right. The evaluation is by popping out from the stack. and the evaluation is from right to left, hence the result.
21. #define square(x) x*x
main()
{ int i;
i = 64/square(4);
printf("%d",i);
}
Answer:
64
Explanation:
the macro call square(4) will substituted by 4*4 so the expression becomes i = 64/4*4 . Since / and * has equal priority the expression will be evaluated as (64/4)*4 i.e. 16*4 = 64
Explanation:
++*p++ will be parse in the given order
Ø *p that is value at the location currently pointed by p will be taken
Ø ++*p the retrieved value will be incremented
Ø when ; is encountered the location will be incremented that is p++ will be executed
Hence, in the while loop initial value pointed by p is ‘h’, which is changed to ‘i’ by executing ++*p and pointer moves to point, ‘a’ which is similarly changed to ‘b’ and so on. Similarly blank space is converted to ‘!’. Thus, we obtain value in p becomes “ibj!gsjfoet” and since p reaches ‘\0’ and p1 points to p thus p1doesnot print anything.
23. #include #define a 10
main()
{ #define a 50
printf("%d",a);
}
Answer:
50
Explanation:
The preprocessor directives can be redefined anywhere in the program. So the most recently assigned value will be taken.
Explanation:
Preprocessor executes as a seperate pass before the execution of the compiler. So textual replacement of clrscr() to 100 occurs.The input program to compiler looks like this :
main()
{
100;
printf("%d\n",100);
}
Note:
100; is an executable statement but with no action. So it doesn't give any problem
Predict the output or error(s) for the following:
25. main()
{ printf("%p",main);
}
Answer:
Some address will be printed.
Explanation:
Function names are just addresses (just like array names are addresses).
main() is also a function. So the address of function main will be printed. %p in printf specifies that the argument is an address. They are printed as hexadecimal numbers.
26. main()
{ clrscr();
} clrscr();
Answer:
No output/error
Explanation:
The first clrscr() occurs inside a function. So it becomes a function call. In the second clrscr(); is a function declaration (because it is not inside any function).
27. enum colors {BLACK,BLUE,GREEN}
main()
{
printf("%d..%d..%d",BLACK,BLUE,GREEN);
return(1);
}
Answer:
0..1..2
Explanation:
enum assigns numbers starting from 0, if not explicitly defined.
Explanation:
the second pointer is of char type and not a far pointer
29. main()
{ int i=400,j=300;
printf("%d..%d");
}
Answer:
400..300
Explanation:
printf takes the values of the first two assignments of the program. Any number of printf's may be given. All of them take only the first two values. If more number of assignments given in the program, then printf will take garbage values.
Explanation:
* is a dereference operator & is a reference operator. They can be applied any number of times provided it is meaningful. Here p points to the first character in the string "Hello". *p dereferences it and so its value is H. Again & references it to an address and * dereferences it to the value H.
31. main()
{ int i=1;
while (i<=5) { printf("%d",i); if (i>2)
goto here;
i++;
}
} fun()
{ here:
printf("PP");
}
Answer:
Compiler error: Undefined label 'here' in function main
Explanation:
Labels have functions scope, in other words The scope of the labels is limited to functions . The label 'here' is available in function fun() Hence it is not visible in function main.
32. main()
{ static char names[5][20]={"pascal","ada","cobol","fortran","perl"};
int i;
char *t;
t=names[3];
names[3]=names[4];
names[4]=t;
for (i=0;i<=4;i++) printf("%s",names[i]);
}
Answer:
Compiler error: Lvalue required in function main
Explanation:
Array names are pointer constants. So it cannot be modified.
33. void main()
{ int i=5;
printf("%d",i++ + ++i);
}
Answer:
Output Cannot be predicted exactly.
Explanation:
Side effects are involved in the evaluation of i
34. void main()
{ int i=5;
printf("%d",i+++++i);
}
Answer:
Compiler Error
Explanation:
The expression i+++++i is parsed as i ++ ++ + i which is an illegal combination of operators.
35. #include main()
{ int i=1,j=2;
switch(i)
{
case 1: printf("GOOD");
break;
case j: printf("BAD");
break;
}
}
Answer:
Compiler Error: Constant expression required in function main.
Explanation:
The case statement can have only constant expressions (this implies that we cannot use variable names directly so an error).
Note:
Enumerated types can be used in case statements.
Predict the output or error(s) for the following:
36. main()
{ int i;
printf("%d",scanf("%d",&i)); // value 10 is given as input here
}
Answer:
1
Explanation:
Scanf returns number of items successfully read and not 1/0. Here 10 is given as input which should have been scanned successfully. So number of items read is 1.
37. #define f(g,g2) g##g2
main()
{ int var12=100;
printf("%d",f(var,12));
}
Answer:
100
38. main()
{ int i=0;
for(;i++;printf("%d",i)) ;
printf("%d",i);
}
Answer:
1
Explanation:
before entering into the for loop the checking condition is "evaluated". Here it evaluates to 0 (false) and comes out of the loop, and i is incremented (note the semicolon after the for loop).
Explanation:
p is pointing to character '\n'.str1 is pointing to character 'a' ++*p meAnswer:"p is pointing to '\n' and that is incremented by one." the ASCII value of '\n' is 10. then it is incremented to 11. the value of ++*p is 11. ++*str1 meAnswer:"str1 is pointing to 'a' that is incremented by 1 and it becomes 'b'. ASCII value of 'b' is 98. both 11 and 98 is added and result is subtracted from 32.
i.e. (11+98-32)=77("M");
40. #include main()
{ struct xx
{
int x=3;
char name[]="hello";
};
struct xx *s=malloc(sizeof(struct xx));
printf("%d",s->x);
printf("%s",s->name);
}
Answer:
Compiler Error
Explanation:
Initialization should not be done for structure members inside the structure declaration
41. #include main()
{ struct xx
{
int x;
struct yy
{
char s;
struct xx *p;
};
struct yy *q;
};
}
Answer:
Compiler Error
Explanation:
in the end of nested structure yy a member have to be declared
42. main()
{ extern int i;
i=20;
printf("%d",sizeof(i));
}
Answer:
Linker error: undefined symbol '_i'.
Explanation:
extern declaration specifies that the variable i is defined somewhere else. The compiler passes the external variable to be resolved by the linker. So compiler doesn't find an error. During linking the linker searches for the definition of i. Since it is not found the linker flags an error.
43. main()
{ printf("%d", out);
}
int out=100;
Answer:
Compiler error: undefined symbol out in function main.
Explanation:
The rule is that a variable is available for use from the point of declaration. Even though a is a global variable, it is not available for main. Hence an error.
Predict the output or error(s) for the following:
44. main()
{ extern out;
printf("%d", out);
} int out=100;
Answer:
100
Explanation:
This is the correct way of writing the previous program.
Answer:
Compier error: Type mismatch in redeclaration of show.
Explanation:
When the compiler sees the function show it doesn't know anything about it. So the default return type (ie, int) is assumed. But when compiler sees the actual definition of show mismatch occurs since it is declared as void. Hence the error.
The solutions are as follows:
1. declare void show() in main() .
2. define show() before main().
3. declare extern void show() before the use of show().
47. main( )
{ int a[ ] = {10,20,30,40,50},j,*p;
for(j=0; j<5; p =" a;" j="0;">
Answer:
Compiler error: lvalue required.
Explanation:
Error is in line with statement a++. The operand must be an lvalue and may be of any of scalar type for the any operator, array name only when subscripted is an lvalue. Simply array name is a non-modifiable lvalue.
Explanation:
Since a void pointer is used it can be type casted to any other type pointer. vp = &ch stores address of char ch and the next statement prints the value stored in vp after type casting it to the proper data type pointer. the output is ‘g’. Similarly the output from second printf is ‘20’. The third printf statement type casts it to print the string from the 4th value hence the output is ‘fy’.
Explanation:
In this problem we have an array of char pointers pointing to start of 4 strings. Then we have ptr which is a pointer to a pointer of type char and a variable p which is a pointer to a pointer to a pointer of type char. p hold the initial value of ptr, i.e. p = s+3. The next statement increment value in p by 1 , thus now value of p = s+2. In the printf statement the expression is evaluated *++p causes gets value s+1 then the pre decrement is executed and we get s+1 – 1 = s . the indirection operator now gets the value from the array of s and adds 3 to the starting address. The string is printed starting from this position. Thus, the output is ‘ck’.
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